How to Play the Hand and Foot Card Game

I have wanted to play the game Hand and Foot since the time a relative instructed it to me 15 years prior. Hand and Foot is like Canasta yet with a couple of contrasts in rules and game play. A player is managed two arrangements of cards: one ‘Hand’ and one ‘Foot.’ The object of the game is to fabricate merges of cards to frame ‘Books,’ score whatever number focuses as could reasonably be expected, and play each of the cards in your Hand and Foot sets as fast as could really be expected.


Hand and Foot can be played with 2-8 players (the game can be played two by two, yet I’ll simply zero in on the single player rules). You will require one full deck of cards, including jokers, per player (add an extra deck assuming that there are 3 or less players). All card decks are rearranged into a solitary Draw Pile. Each game incorporates 4 rounds of play. In each cycle, a player is gives themselves two arrangements of cards: 13 cards for every set for 2-4 players, and 11 for every set for 5-8 players. Then, at that point, they pass vclub new domain one set to one side and the subsequent two sets become their Hand and Foot. Un-managed cards are put in a Draw Pile in the focal point of the table. The objective is to dispose of cards from your Hand and afterward from your Foot, by making Melds and Books. Cards are at first played in a Meld, which is a bunch of at least three cards of equivalent position put face up on the table. When a Meld arrives at seven cards, a Book is made. Focuses are scored from the Melds and Books played, and focuses are deducted when a Player doesn’t play every one of the cards in their Hand and Foot sets.

There are two sorts of Melds:

1. A Red Meld has no Wild Cards and may turn into a Red Book.
2. A Black Meld has Wild Cards and may turn into a Black Book.

You can make Melds from any of the Ranked Cards: A, K, Q, J, 10, 9, 8, 7, 6, 5 and 4. Just one merge of each kind of Ranked Card can be played in a round. At the end of the day, you can’t have two separate Melds or Books of 8s for example. 3s can’t be merged or framed into Books as they address negative focuses. 2s and Jokers are Wild Cards and can be utilized in Melds, as long as there is somewhere around another Ranked Card than Wild Card(s). You can’t merge Wild Cards alone. A base Black Meld comprises of two Ranked Cards and one Wild Card. Merges are spread out face up so that everybody might see, finished Books are stacked up and the card put on top shows the sort – a red card for a Red Book, a dark card for a Black Book. Cards of equivalent position can be added to finish Books; but Wild Cards can’t be played on Red Books.